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Post by noturavgazn on May 19, 2009 14:50:31 GMT -5
post xD
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Post by russianroulette on May 19, 2009 18:56:37 GMT -5
I'm going to be joining this as well, that is, if I can get my Starcraft working.
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Post by traison on May 19, 2009 19:50:57 GMT -5
Sign me up, this will be a blast.
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girunit75
New Member
your computer can not handle my avater so you can't see it!... jk there isn't one ...:(
Posts: 3
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Post by girunit75 on May 19, 2009 20:49:30 GMT -5
i will not be able to make it to the practice on the 23rd. ... just letting people know <.< >.>
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Post by heavy0metal0queen on May 21, 2009 18:19:05 GMT -5
I'm getting Starcraft as a graduation present; if I find a way to run it on Linux, you can count me in on the league.
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Post by mustardmap on May 23, 2009 13:33:59 GMT -5
REMINDER If you cannot make it please tell either me or Dave.
Remember meeting May 23rd today. Ask Dave or me for time and place. Also, this will place holder for future updates.
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Post by streetninja on May 23, 2009 15:45:10 GMT -5
I just got done doing work for the day so I'll make it to the meeting.
Around what time should we hop on vent?
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Post by davethezombie on May 23, 2009 15:59:26 GMT -5
Maybe 3:55 pst hop on vent, I guess. Some of us might not arrive right away so just hang around in there for awhile.
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Post by streetninja on May 23, 2009 20:39:47 GMT -5
Today's meeting:
7:44mustardmap:Ah okay Terran how they play 7:44mustardmap:In most matchups situations, Terrans are usually on the defense 7:44exterminated:Turtling. 7:44mustardmap:It depends on the player, but generally 7:44mustardmap:They are turtling, or massing up 7:44mustardmap:Waiting for the right timing to push out 7:44mustardmap:Terran has the strongest max army available 7:44mustardmap:Terran also is able to work with lower economies compared to other races 7:45mustardmap:In other words, Terran is for more of the defensive players 7:45exterminated:Okay. 7:45exterminated:I can do defense. 7:45mustardmap:But Terran is pressed for time always 7:45mustardmap:Terran usually does not want to bring TvP and TvZ matchups to late game 7:45mustardmap:They usually try to establish themselves mid-game 7:46mustardmap:Okay going to start with Terran vs Protoss matchup 7:46exterminated:Alright. 7:46mustardmap:The units used in this matchup with Terran 7:46mustardmap:Terran army usually consists of Vultures and Siege Tanks 7:46mustardmap:Reason why, Vultures are speed units 7:46mustardmap:They are cheap, and are also mech units 7:46mustardmap:So you can mass factories basically 7:47mustardmap:Vultures are the direct counter to Zealots 7:47exterminated:Vultures, Siege Tanks, and SCV's. 7:47mustardmap:Yes that's it 7:47streetninja:and they can be repaired by SCV's 7:47mustardmap:Yup yup 7:47mustardmap:Actually in all truth 7:47mustardmap:Very rarely will you be repairing vulture units 7:47mustardmap:You'll most likely be repairing Siege Tanks 7:47streetninja:i know 7:47exterminated:Marine/Firebats/Other unvehicled units. 7:47exterminated:What would I do with them 7:47streetninja:bunkers 7:47mustardmap:They are ignored exterminated in this matchup 7:48exterminated:kay 7:48streetninja::X 7:48mustardmap:Infantry is only used early game 7:48mustardmap:Depending on the build 7:48mustardmap:Usually VERY early defense, but that's around 1-6 marines depending on the build 7:48mustardmap:Anyways 7:48exterminated:Do the Terran have any air units? 7:48mustardmap:Vultures also use spider mines, deadly as crazy 7:48mustardmap:Terran do have Air Units, but rarely will you see them in combat 7:48exterminated:'Kay... 7:48mustardmap:The most likely Air Unit created in any matchup is the Terran Dropship 7:49calam1tous:isnt science vessel a valuable unit? 7:49mustardmap:Ah yes that too 7:49mustardmap:However it depends on matchup and situation 7:49mustardmap:Science Vessel is more valuable in TvZ 7:49mustardmap:Anyways back to Tvp 7:49mustardmap:The way to play TvP is to mass up vultures and siege tanks 7:49mustardmap:And push your way toward the enemy 7:49mustardmap:By setting up Siege Mode in area, planting mines 7:49mustardmap:And with missile turrets and such 7:50exterminated:Siege mode? 7:50mustardmap:Its an odd type of control, best seen in actual games 7:50mustardmap:Siege Mode makes your Siege Tank become stationary artillery unit 7:50mustardmap:Basically very far range with a very strong attack 7:50exterminated:Oh, that's like the Leviathan in Unreal Tournament. 7:50streetninja:with splash damage 7:50mustardmap:However they are stationary in this posiiton 7:51mustardmap:And changing modes take time 7:51mustardmap:So you have to do tank hops sometimes 7:51mustardmap:Basically leap frog 7:51mustardmap:Unsieging the back tanks, moving them forward 7:51mustardmap:Then sieging up 7:51mustardmap:Then continuing that process 7:51mustardmap:While doing this though, you must remember to be planting mines around 7:51exterminated:So, with Terran, I want to move forward, massing Tanks, and Setting them up as I go? 7:51mustardmap:Basically yes 7:51exterminated:Okay. 7:51exterminated:I see how that can work. 7:51mustardmap:You want to gain position 7:52mustardmap:When Terran pushes out, they usually want to claim a 3rd epxansion 7:52exterminated:Can I hurt my own units with spider mines? 7:52mustardmap:So you need to take some control of the map 7:52mustardmap:Yes you can so you have to becareful 7:52mustardmap:The splash damage can hurt your units 7:52exterminated:Ah. 7:52mustardmap:So mine positioning must be thought of slightly 7:52mustardmap:Try not to park your Tanks on top of mines 7:52mustardmap:So in this matchup you want Vultures and Tanks, now variable units 7:53mustardmap:The variable units are Science Vessels and Goliaths 7:53mustardmap:These usually pop out when your opponent either gets Carriers or Arbiters 7:53mustardmap:If you catch the opponent making Carriers, replace vultures with Goliaths COMPLETELY 7:53exterminated:What do I do with all my newly inactive Vultures? 7:53mustardmap:Harass the map with them 7:54mustardmap:Vultures are fast hit and run units 7:54mustardmap:You can run around to different expansions harassing 7:54davethezombie:fffff 7:54mustardmap:If you catch them making Arbiters though 7:54mustardmap:You make around 6 Goliaths ONLY 7:54mustardmap:You also start making Science Vessels 7:54mustardmap:So your army will be Vulture+Tank+Goliath+Vessels now 7:54mustardmap:Goliaths try to snipe the Arbiters out of the air 7:54exterminated:So, I am using Vultures to push forward, but what are Science Vessels and Goliaths for? 7:54mustardmap:While Vessels use EMP on the Arbiters 7:55davethezombie:what server we playing? 7:55mustardmap:USAEast soon Dave 7:55davethezombie:soon? 7:55mustardmap:Right now explaining unit combos 7:55davethezombie:oh alright 7:55davethezombie:Sorry I'm late anyway 7:55mustardmap:Don't worry about it 7:55mustardmap:Exterminated 7:55mustardmap:You use Vultures+Tanks to still push forward 7:55davethezombie:Something suddenly cam e up=p 7:55mustardmap:But you need Goliaths and Vessels if Arbiters show up 7:55mustardmap:You only need a small amount of Goliaths 7:55mustardmap:But vessels you must constantly make 7:56exterminated:Okay. 7:56mustardmap:You want to EMP arbiters 7:56mustardmap:Since Arbiters have three deadly things 7:56exterminated:Science Vessels use EMP? What is that for? 7:56mustardmap:One, they cloak all units under them 7:56mustardmap:I'll get to it exterminated 7:56exterminated:Okay. 7:56mustardmap:EMP removes all shield and energy in a certain area 7:56mustardmap:Wherever the EMP hit basically 7:56mustardmap:Anyways 7:56mustardmap:Arbiters cloak all units under it 7:56mustardmap:Meaning you need detectors to shoot those units 7:56mustardmap:Two, Arbiters have Stasis 7:57mustardmap:With energy, they can stasis your units, which freezes them 7:57exterminated:That sounds bad. 7:57mustardmap:In other words, they can get "rid" of half your army with stasis 7:57mustardmap:Basically kill the nonfrozen half 7:57mustardmap:Then kill the remaining half later 7:57mustardmap:Finally, the deadly Recall 7:57mustardmap:They can teleport units from anywhere to under the Arbiter 7:57streetninja:recall give me a hard on... 7:57mustardmap:So every now and then you'll see Arbiters fly into your base 7:57mustardmap:And use Recall, bunch of units now in your base 7:57mustardmap:With EMP, you can stop these since the Arbiter won't have enough energy to cast these 7:58mustardmap:Now do you understand? 7:58exterminated:Yes, I think so. 7:58mustardmap:So as Terran you go Vultures+Tanks+SCVs with Missile Turrets 7:58mustardmap:If you scout Carriers, replace vultures with Goliaths 7:58exterminated:I'm sure I'd understand more in first person experiance. 7:58mustardmap:If you scout Arbiters, you make a few goliaths and vessels 7:58mustardmap:Alright now Protoss in this matchup 7:59mustardmap:Protoss is the aggressor in this matchup 7:59mustardmap:The unit Protoss will use are Zealots and Dragoons 7:59mustardmap:Zealots to counter the Tanks, and Dragoons to counter the Vultures 7:59mustardmap:Protoss needs +1 expansions compared to Terran 7:59mustardmap:That's not for an advantage either 7:59mustardmap:Protoss needs +1 expansions to be EVEN game with Terran 7:59mustardmap:So if Terran has 2 bases, you need 3 bases in order to be equal 8:00exterminated:Ah. 8:00mustardmap:What Protoss wants to do is find when the Terran will push out 8:00mustardmap:When the Terran pushes out, Protoss has to do a flanking maneuver, attacking from all sides 8:00mustardmap:As the game drifts into late game 8:00exterminated:That sounds like it'll make a big mess. 8:00mustardmap:Protoss has choices 8:00mustardmap:They can either go Carriers or Arbiters 8:01mustardmap:Arbiters is the more preferred choice, as Carriers have to be hidden 8:01mustardmap:Or else Carriers become useless 8:01exterminated:Carriers are for what, exactly? 8:01mustardmap:Btw you use these units in conjunction with your other units 8:01mustardmap:Carriers are the ultimate Air unit 8:01exterminated:Ultimate. 8:01calam1tous:yeah they rape stuff 8:01mustardmap:You'll see on day 8:01mustardmap:Its hard to explain 8:01mustardmap:One* 8:01mustardmap:Anyways when the game enters late game 8:01mustardmap:The Protoss needs to add new units combinations to the army 8:02mustardmap:They usually add Arbiters for Stasis, Cloak and Recall 8:02mustardmap:But they also add High Templars 8:02mustardmap:High Templars know a technique called Psi Storm 8:02mustardmap:Whatever is under the storm takes damage for a certain period of time 8:02mustardmap:Max damage is 125 dmg =o 8:02exterminated:*** 8:02exterminated:Mass rape. 8:02mustardmap:So Protoss wants to basically storm groups of tanks and such 8:02mustardmap:Something to always remember though as Protoss 8:02mustardmap:There are usually mine fields 8:02mustardmap:So they need observers to detect the mines 8:03mustardmap:So dragoons can clear them out 8:03streetninja:quick question 8:03mustardmap:Go ahead 8:03streetninja:when should upgrades be bought? 8:03mustardmap:Good question 8:03streetninja:like increased range 8:03mustardmap:For which race? 8:03mustardmap:Ah increased range for Protoss 8:03streetninja:all 8:03mustardmap:It depends on the build, but usually when Protoss can afford it 8:03mustardmap:Since Protoss will usually be pumping from One Gate early game 8:04mustardmap:Excess money will occur 8:04mustardmap:Dragoons with range are good 8:04mustardmap:But not necessary 8:04mustardmap:So you can actually get range whenever you need 8:04mustardmap:If the Terran player makes a bunker however, increased range can allow you to put them under pressure 8:04mustardmap:Upgrades usually occur whenever excess money is there 8:05mustardmap:However some upgrades are more important than others 8:05exterminated:What are Bunkers for? 8:05mustardmap:For example Terran stimpack in Terran vs Zerg should be bought right away 8:05exterminated:Storage and transport for terran ground units, right? 8:05mustardmap:You can put infantry units into bunkers, giving them further range and basically increasing their HP 8:05exterminated:G2g. 8:05exterminated:Dinner. 8:05mustardmap:Its a defensive structure basically 8:05davethezombie:later exterm 8:05exterminated:Ah, 8:05mustardmap:Alright exterminated 8:06mustardmap:Anyways you know the Terran and Protoss matchup units now 8:06mustardmap:Terran vs Terran is similar to that TvP 8:06mustardmap:However instead of vultures, you get Goliaths instead 8:06mustardmap:And its more about dropship plays 8:06mustardmap:Okay Terran vs Zerg 8:06mustardmap:Terran wants to go Bio against Zerg 8:06mustardmap:Terran army will consist of usually Marines, Medics and Science Vessels 8:07mustardmap:Reason is, I totally forget XD 8:07mustardmap:Mech isn't very favourable against Zerg 8:07calam1tous:lol 8:07mustardmap:Marines are cheap, and with medics they last so much longer 8:07mustardmap:With stimpacks, they can destroy and decimate most Zerg units easily 8:07mustardmap:Science Vessels are needed for multiple things 8:07mustardmap:One, detectors, since Zerg Lurkers are fat 8:08mustardmap:Zerg Lurkers attack from underground, meaning if you don't have a detector 8:08mustardmap:You can't see them 8:08mustardmap:They can destroy your units 8:08mustardmap:I'll try to speed up unit combos 8:08mustardmap:So we can get to actual build orders, and practice them 8:08mustardmap:Anyways 8:08davethezombie:Do stimpacks last the whole marine's life? 8:08mustardmap:Nope 8:08streetninja:no 8:08davethezombie:*** 8:08mustardmap:Stimpacks are time 8:08mustardmap:Timed 8:08mustardmap:So you need to know the timing 8:08davethezombie:how long? 8:08streetninja:and hurt the units that use them 8:08mustardmap:Honesty I do not know 8:08mustardmap:I just, know 8:09mustardmap:That's why medics are so usefulk 8:09mustardmap:Anyways Science Vessels also know Irradiate 8:09mustardmap:Poison Cloud basically 8:09mustardmap:You target a unit, it creates a poison cloud on it 8:09mustardmap:It damages the unit and any other nearby units 8:09mustardmap:This only damaged biological units 8:09mustardmap:So mech units and vehicular units are unaffected 8:09mustardmap:All of Zerg is bio, so it works wonders 8:10mustardmap:Irradiate can do a max of 250 dmg 8:10mustardmap:Or was it 200dmg 8:10mustardmap:It was 200dmg 8:10mustardmap:Now variable units 8:10mustardmap:Terran Siege Tanks, if Zerg goes heavy Lurkers or Ultralisks 8:10mustardmap:You can use Siege Tanks even if they don't just to help clear out any defenses 8:10mustardmap:And finally Terran Firebat 8:11mustardmap:Firebat is only used in EARLY EARLY breaks, if you can control the Firebat well 8:11mustardmap:Or if the Zerg gets a Defiler 8:11mustardmap:Another unit used in special cases, Terran Vulture 8:11mustardmap:Usually used to plant mines when opponent gets Ultralisks 8:11mustardmap:Okay Zerg in this matchup 8:11mustardmap:Zerg combo units are Zerglings+ certain units 8:12mustardmap:You can go Zergling + Lurkers which is most common 8:12mustardmap:You can also go Zergling + Mutalisk HOWEVER 8:12mustardmap:This is a bit more riskier, also you need Mutalisk control 8:12mustardmap:Lurkers rape Marine and Medic combos 8:12mustardmap:Since Lurker splash damage hits so many units at once 8:12mustardmap:Medics can't keep up with healing 8:12mustardmap:Also it only takes two Lurker hits to kill an unupgraded marine 8:13mustardmap:During late game 8:13mustardmap:Zerg can do multiple things 8:13mustardmap:Zerg usually gets the Defiler 8:13mustardmap:Since if you can use the Defiler in the enemies base 8:13mustardmap:Its basically game over 8:13mustardmap:So Terran wants to prevent that by keeping the Zerg army outside your base 8:13mustardmap:Defilers use Dark Swarm 8:14mustardmap:It makes it so, only splash damage and melee works inside of it 8:14mustardmap:So they can hide things inside, and ranged units won't be able to hit it 8:14mustardmap:They also know Plague, which damages unit overtime 8:14mustardmap:It can do around 250dmg, but it cannot kill 8:14mustardmap:Zerg can also get Ultralisks, usually when Zerg owns 3-4 Geysers 8:14mustardmap:Ultralisks take a lot of gas 8:14mustardmap:They also rape really hard 8:15calam1tous:yeah i know first hand 8:15mustardmap:Finally, if Mutalisks were left behind from a Mutalisk harass, they can get Guardians 8:15mustardmap:Just to harass a bit more 8:15mustardmap:In Zerg vs Zerg matchups 8:15mustardmap:You go Zerglings + Mutalisks 8:15mustardmap:These matchups only last around 5-7 minutes 8:15mustardmap:In Zerg vs Protoss 8:16mustardmap:Zerg has two choices 8:16mustardmap:They can play it like TvZ 8:16mustardmap:Or they can go mass hydralisks with lurkers 8:16mustardmap:Hydralisks make it easier to Zerg to snipe certain units 8:16mustardmap:But they require good control 8:16mustardmap:Also, Ultralisks come before Defilers in this matchup 8:16mustardmap:Reason being 8:17mustardmap:Zealots rape in Dark Swarm, making it useless early on 8:17mustardmap:However if you get Ultralisks, it will force the opponents to get Archons 8:17mustardmap:And Archons suck in Dark Swarm 8:17mustardmap:Protoss in this matchup 8:17mustardmap:They want to get Zealots + High Templars + Archons 8:17mustardmap:They get dragoons if they are contained by Lurkers 8:18mustardmap:PvP, is really odd 8:18mustardmap:They usually go Zealot + Dragoon then either Reaver or High Templar 8:18mustardmap:Anyways enough with unit combination, I think you understand 8:18mustardmap:Alright build orders 8:18calam1tous:yeah 8:19mustardmap:Basically you can use whatever build order you like depending on your style of play 8:19mustardmap:Also what type of matchup 8:19mustardmap:I'll just give the "safe" build orders 8:19mustardmap:Riskier ones later 8:19mustardmap:Terran Build Orders 8:19mustardmap:Dave, do you have FlaSh's still? 8:20davethezombie:yeah 8:20mustardmap:Link it here 8:20mustardmap:FlaSh's build order is more for the heavy turtle macro player 8:20davethezombie:http://www.gosugamers.net/starcraft/thread/357089 8:20streetninja:will we ever watch replays from gom tv or team liquid? 8:20mustardmap:FlaSh's build replaces missile turrets with goliaths earlier on 8:20mustardmap:We will soon enough 8:21mustardmap:Anyways that's FlaSh build 8:21mustardmap:I only recommend to people who are heavy turtles 8:21mustardmap:The macro players in other words 8:21mustardmap:Here's another build, normal fast expand 8:21mustardmap:9/10 Depot, 12/18 Barracks+Refinery 8:21mustardmap:16/18 Depot 8:22exterminated:Ahh, that's the stuff. 8:22mustardmap:Second you have 100 gas, start the Factory 8:22davethezombie:welcome back 8:22mustardmap:Going to say this now 8:22calam1tous:hi again 8:22mustardmap:Chances are you will get a Depot earlier before 16/18 8:22exterminated:thx 8:22mustardmap:This is if you're doing a normal Terran wall in 8:22mustardmap:If you are, it'll look more like 8:22mustardmap:9/10 Depot, 11/18 Barracks, 13-14/18 Depot + Refinery 8:23mustardmap:First 100 gas create a Factory 8:23mustardmap:When Factory is done make a machine shop 8:23mustardmap:Start creation on a Siege Tank 8:23exterminated:What're you explaining> 8:23mustardmap:And research Siege Mode as soon as possible 8:23mustardmap:Explaining Terran builds 8:23mustardmap:Usually you create 1-2 marines to help defend behind the wall 8:23calam1tous:how many scvs should we be making on this build 8:23calam1tous:a lot? 8:24mustardmap:You should constantly be making SCVs 8:24mustardmap:Basically you should 1-2 Qued at all times 8:24mustardmap:Hence the 9/10 8:24streetninja:aren't the numbers before the building SCV's 8:24calam1tous:k 8:24mustardmap:That means 9 supply out of the 10 max 8:24mustardmap:However there are variables in following a build 8:24mustardmap:If you lose workers, of if you wall etc 8:24mustardmap:This is basically a guideline, that is flexible just in case 8:24mustardmap:They are streetninja 8:24mustardmap:However if you create marines, numbers chance 8:24mustardmap:Change 8:25mustardmap:Then it becomes WHEN you get the money to buy those buildings 8:25mustardmap:Anyways with that build I just said 8:25mustardmap:At around 22/26 you Start creating a Command Center in your base 8:25mustardmap:While doing this your making Tanks and vultures still 8:25mustardmap:Then you lift your command center and land it to your natural 8:25mustardmap:Natural is the closest expansion near your base, usually at the choke point btw 8:26mustardmap:This build is safe, however its risky 8:26mustardmap:Basically, if you're playing an aggressive protoss player 8:26mustardmap:They will try to break your wall in 8:26mustardmap:So you need to repair your wall while its under attack 8:26exterminated:I have a question. How would a marine rush work? I knwo you don't use lad units much, but I'm just wondering. 8:26exterminated:land* 8:27mustardmap:Marine rush works only in TvZ, unless you're doing an all in build 8:27mustardmap:Anyways about the normal Terran fast expand 8:27mustardmap:Do not lose your tanks ever 8:27mustardmap:So you need to micro in and out, using the max range of your tank 8:27mustardmap:Until you get Siege mode 8:28mustardmap:Eventually to get an Engineering Bay and Academy and such 8:28mustardmap:Usually engineering bay first in order to build missile turrets against any possible drops 8:28mustardmap:This build is for basically 8:28mustardmap:Not as hardcore macro players 8:28mustardmap:If you do not want to use the FlaSh build 8:29mustardmap:Going to say this now, look up builds on your own time as well 8:29mustardmap:Since there are many variations 8:29mustardmap:Alright the last build I'll tell you 8:30mustardmap:Fdterran, my personal favourite 8:30mustardmap:This is for those who want to do early counter aggression 8:30mustardmap:9/10 Depot, 12/18 Barracks+ Refinery, 16/18 Depot 8:30mustardmap:Different here is that you also makes marines nonstop, until you have around 6 8:31mustardmap:When you get 100 gas, build a factory 8:31mustardmap:When you start the factory, pull off the the SCVs on the gas 8:31mustardmap:Have them harvest minerals 8:31mustardmap:When the Factory is at 1000Hp, put three SCVs back on gas 8:31mustardmap:Create a machine shop when factory is done 8:31streetninja:mass vultures? 8:32mustardmap:When its all said and done, create a Siege Tank 8:32mustardmap:And start researching Vulture Spider mines 8:32mustardmap:After Tank is done, start making a Vulture 8:32mustardmap:Then you move out with you Siege Tank + 6 Marines + 2 SCVs 8:32mustardmap:What you want to do is push back any dragoons, and move toward the enemies base 8:32mustardmap:Vulture will catchup easily 8:33mustardmap:During this time, you want to make a Command Center when you get the chance 8:33mustardmap:Do NOT lose your Tank 8:33mustardmap:If you are at risk of losing your tank, Repair it, or forfeit your push 8:33mustardmap:This was all a ploy to grab your expansion 8:33mustardmap:So do not worry about succeeding this rush 8:33calam1tous:do you want to leapfrog with siege mode or just standard mode 8:33exterminated:What is leapfrog? 8:33mustardmap:If you do push them back to their ramp or choke, you can contain with a bunker 8:33mustardmap:You won't have Siege Mode researched at this time 8:34mustardmap:You'll have to start Siege Mode Research after the spider mines are done 8:34calam1tous:ok 8:34mustardmap:Best way to truly understand what I'm saying is to try it out 8:34mustardmap:These builds are meant to face Protoss btw 8:35mustardmap:However these are easily altered for TvT play 8:35mustardmap:One you get first Factory, make a Vulture to harass 8:35mustardmap:And use 4 marines to push out 8:35mustardmap:Or if you go true fast expand, you need a bunker 8:35mustardmap:And wall in 8:35mustardmap:In order to prevent a vulture from getting in 8:35exterminated:Harassing would be to zoom around huting buildings and killing SCVs? 8:35exterminated:hurting* 8:36mustardmap:Yeah 8:36exterminated:Okay. 8:36mustardmap:Vultures destroy SCVs and Marines easily 8:36mustardmap:Also if you do fast expand in TvT, you need Tank first over vulture 8:36mustardmap:Afterward's get an armory and start making Goliaths and get a second Factory 8:36mustardmap:You want to be running Two Factories for one base 8:36mustardmap:This is true for both TvP and TvT 8:36mustardmap:If you have two bases, you should have around 4-6 Factories 8:37mustardmap:In all honesty this took more time than I thought... 8:37davethezombie:well now we know xD 8:37exterminated:I really want to try this stuff out before I forget. 8:38mustardmap:http://www.teamliquid.net/forum/viewmessage.php?topic_id=90288 Terran Guide 8:38mustardmap:Want to try it out? 8:38exterminated:Probably would have helped to take notes... meh. 8:38mustardmap:Well we can practice a bit of Terran vs Protoss then 8:38streetninja:why take notes? 8:38mustardmap:I guess today will be TvP day Dave for Terran XD 8:38davethezombie:=o 8:38mustardmap:I guess we have to split the days for each matchup 8:38streetninja:i'll copy and paste this into a notepad document 8:38mustardmap:Since there is a lot to cover 8:38exterminated:I'll attempt to learn Protoss sometime soon. 8:39davethezombie:alright 8:39mustardmap:Again best way to understand this, watch replays, watch pro matches, then play matches
I also have the replay of MustardMap(Z) vs Calam1tous(T).
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Post by mustardmap on May 24, 2009 20:17:17 GMT -5
New update, links with Build Orders are listed on the first page.
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Talinn
New Member
what is this I don't even
Posts: 1
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Post by Talinn on May 26, 2009 19:52:00 GMT -5
Well I fixed my ports (It was on WC3's ip) after my internets exploded, I'll join and stuff. I won't be able to talk on vent due to my bad sound card on my laptop, but early June my main PC will be fixed up and my voice won't sound like an exploding car.
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Post by davethezombie on May 26, 2009 23:14:01 GMT -5
Welcome aboard, Talinn.
For out next SC league meet, I'm planning the next one on May 31st at around 3 pm, PST. If anyone has conflicting schedules, lemme know.
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BlitzKey
Devoted Member
Mr. Sonar
*Bang*
Posts: 748
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Post by BlitzKey on May 27, 2009 8:32:29 GMT -5
I might pick this game up, just need some friends to help me at this game.
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Post by mustardmap on Jun 11, 2009 19:40:41 GMT -5
We have a meeting June 20th, we currently do not have a specified time. However before you attend this IMPORTANT meeting, I WILL assume you have at least one build order memorized. So either pick a build order posted here, or find one. It is not that hard to find a build order on the internet, its basically picking the one suited to you. My suggestion is one build order per matchup for your race, and choose a safe build order. If you cannot make the meeting let me know. If you do not show up without telling me, I'm going to assume you left the league.
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Post by meethewaterboy on Jun 12, 2009 17:50:31 GMT -5
I have the game, and I will join. Although it is only on my brothers computer who spends his life on the computer, 24/7. I can find a way on it when he's hibernating. I remember playing years ago, when I was young and fabulous. -- I got it on my computer, I WILL GET TO THE NEXT MEETING. Sadly I couldn't get to the other one cause my brother was hogging the computer, not letting me take a step in his room.
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